Graduate STEM Education for the 21st Century

National Academies of Sciences, Engineering, and Medicine. 2018. Graduate STEM Education for the 21st Century. Washington, DC: The National Academies Press. https://doi.org/10.17226/25038.
The U.S. system of graduate education in science, technology, engineering, and mathematics (STEM) has served the nation and its science and engineering enterprise extremely well. Over the course of their education, graduate students become involved in advancing the frontiers of discovery, as well as in making significant contributions to the growth of the U.S. economy, its national security, and the health and well-being of its people. However, continuous, dramatic innovations in research methods and technologies, changes in the nature and availability of work, shifts in demographics, and expansions in the scope of occupations needing STEM expertise raise questions about how well the current STEM graduate education system is meeting the full array of 21st century needs. Indeed, recent surveys of employers and graduates and studies of graduate education suggest that many graduate programs do not adequately prepare students to translate their knowledge into impact in multiple careers.

A Place for Art and Design Education in the STEM Conversation

 James W. Bequette & Marjorie Bullitt Bequette 

Art Education, 65 (2), 40-47,  Published online: 24 Nov 2015

The recent push for STEM education introduces (through the emphasis on engineering) a design process to science classrooms; some educators also pushed for the artistic or creative process becoming a part of STEM education. In certain cases, this might be an opportunity for greater prominence for art education, better art and STEM learning, and heightened student engagement; in others it might weaken each discipline and confuse the boundaries between different approaches. In what follows, we describe the possibilities and pitfalls of an approach that infuses both the creative process and design thinking into a new iteration of STEM education that adds arts (with a capital “A”) to the acronym to make STEAM.